using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformerAI : AIController {
public ProceduralTiles.Level level;
public Agent agent;
public Context context;
// Use this for initialization
protected void Start() {
SideScrollerPawn SSPawn = (SideScrollerPawn)pawn;
// Create new navigation system
if (SSPawn) {
navigation = new PlatformNavigator(SSPawn, level);
}
// Initialise agent
if (agent) {
agent.Initialise();
}
}
// Update is called once per frame
protected override void Update() {
// Update agent
if (agent && context) {
agent.UpdateStates(context);
}
}
}