using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class AIController : Controller {
protected NavigationSystem navigation;
// Update is called every frame
protected virtual void Update () {
// Apply the navigation
if (navigation != null) {
pawn.SetVelocity(navigation.GetDirection());
}
}
// Get connected navigation system instace
public NavigationSystem GetNavigationSystem () {
return navigation;
}
}